![]() Select Arnold and Shader selection filtersĬlick on the aiStandardSurface icon to create a new shader ball (You should see the shader in the attribute editor on the right, switch the tab if you don't.)Ĭlick the Map Button across from Base Color Select Assign Favorite Material->StandardSurface ![]() Use the right mouse key over the plane to bring up the marking menu (This will change all your default Base Color textures maps to RAW format.)Ĭheck Apply Output Transform to Renderer (important for batch rendering later) Select Windows->Settings/Preferences->PreferencesĬhange View: to Raw (default ACE 1.0 SDR-video)Ĭhange Input Color Space : to Utility->Raw (default sRGB) ![]() Rendering RAW for more dynamic range, better color, highlights and shadows. ![]() Default Color Management settings RAW Color Management Settings ![]()
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